Akrem Designs

Hopespace

Empowering our homeless communities

Empowering our homeless communities

Empowering our homeless communities

Roles

UX/UI Designer UX Researcher

Tools

Figma, Miro, Google forms

Time frame

2 weeks

App Screen with open sidebar
App Screen with open sidebar
App Screen with open sidebar

Introduction


My goal for creating this app is to eliminate the pressures faced by homeless people. I wanted the homeless to have an all in one platform to access food, housing support, emotional and mental wellbeing services. Creating an app in which people could also use to donate money was crucial as it allows for the long term sustainability of services for the homeless.

What is homelessness?


Rough sleeping is the most visible representation of homelessness but there are a wide range of situations that would also constitute as homelessness such as sofa surfing, temporary accommodation, at risk of being homeless, statutory homelessness.

Empathise


User research - Understanding the user


Due to my inability to get primary research of the user I opted to search the internet for articles from the media and reports from homeless charities. Conducting secondary research allowed me to empathise more with people who have or are currently experiencing homelessness which allows me to understand what they need.

Competitor analysis

Homescreen with open bottom drawer
Homescreen with open bottom drawer
Homescreen with open bottom drawer

Research findings

  • Homeless support apps have user-friendly layouts.


  • Navigation varies, with hamburger menus in Greater Change, Street Link, and Shelter App, while Too Good To Go uses a fixed bottom bar.


  • Geo-location is common, with Street Link's location alerts, Shelter App's map view, and Too Good To Go's filterable map and list views.

Survey


Unable to survey the homeless directly, I researched aid providers. A 15-question survey gauged demographics, homelessness involvement, and the app's user aims. Results affirmed community willingness to help and service accessibility challenges.

Key findings:


The 3 most important areas of concern regarding the homeless according to participants are:


  1. Housing support

  2. Mental health support

  3. financial support

Define



User persona

Ideation


Card sorting



When initially conceptualising this app i knew that I wanted to create a section of the app which provides support in multiple different ways. I listed the different services i thought would be useful and sorted them into different categories.

Mind map


As part of the ideation phase of this project, I decided to create a mind map. Mind maps are a great tool for generating ideas and helping with the visualisation of ideas and concepts during the early stages of a project. In this case study, the use of a mind map helped me understand the potential of the app and identify its core purpose, as well as generate ideas for features within the app.

Strawman proposal



Strawman proposal is an iterative process in which a group of colleagues come together to dissect an idea and come up with better ideas. This process is timed and when the time is up the group comeback together discuss negatives in the design and solutions for a better more useable design.

Design

Mid fidelity wireframes



For the mid fidelity wireframes, I utilized Figma to create more realistic designs and refined my ideas before proceeding to the high fidelity wireframes. During the mid fidelity design phase, I made several enhancements. On the homepage, I removed the hamburger menu since it didn't provide much value to users, especially considering that the bottom navigation bar contained all the necessary features. When comparing the low fidelity and mid fidelity maps page, I eliminated the dropdown menu and toggle, as they were not beneficial to the user. Instead, I retained the search bar and incorporated a map-list toggle. To improve accessibility, I added a navigation bar with icons for easy navigation for visually impaired users. Additionally, I introduced a profile page that featured a user's photo alongside their personal information.

High fidelity wireframes



When it came to designing my high fidelity wireframes, I maintained the same screens and layout from the previous mid fidelity stage as I was satisfied with the design. To enhance the visual appeal, I searched the internet for appropriate images to replace the placeholders, ensuring that they effectively represent the organizations. Additionally, I created a dedicated screen for the maps page, showcasing the user experience when clicking on a pin. This feature displays relevant information such as the service name, distance, and directions to provide users with a seamless and informative experience.


Design principles



Style guide

Conclusion




Designing with human empathy in mind is a crucial aspect of UX/UI design, and I found it especially fulfilling to approach this project from this perspective. Homelessness is a complex issue that can happen to anyone, and I wanted to create a solution that could make a positive impact on people's lives.


While figuring out how to approach the project, I realised that approaching homeless individuals on the street was not an option. Instead, I turned to online research to gain a better understanding of what homelessness entails and what is needed to help individuals who are experiencing it. Additionally, I conducted a questionnaire to gather feedback from non-homeless individuals to gauge their knowledge on charities helping the homeless. This research was extremely valuable and helped me move on to the ideation phase of the project.


One of the challenges I faced during the project was the lack of direct competitors in the space. However, I found inspiration from non-direct competitors like Too Good To Go and Deliveroo to develop a design that combined all the necessary features into a single app. Despite this challenge, I am confident that there is a market for an app that helps people access essential services like food banks, shelters, and mental health services.


If I had more time and resources, I would have loved to conduct even more thorough user research and testing. Understanding user needs and limitations is crucial for creating a successful product. Nonetheless, I believe that this app has the potential to help hundreds of thousands of people across the country who are in need of support.